/* Public domain */ /* * Operations on vectors in R^3 using scalar instructions. */ #include #include const M_VectorOps3 mVecOps3_FPU = { "scalar", M_VectorZero3_FPU, M_VectorGet3_FPU, M_VectorSet3_FPU, M_VectorCopy3_FPU, M_VectorFlip3_FPU, M_VectorLen3_FPU, M_VectorLen3p_FPU, M_VectorDot3_FPU, M_VectorDot3p_FPU, M_VectorDistance3_FPU, M_VectorDistance3p_FPU, M_VectorNorm3_FPU, M_VectorNorm3p_FPU, M_VectorNorm3v_FPU, M_VectorCross3_FPU, M_VectorCross3p_FPU, M_VectorNormCross3_FPU, M_VectorNormCross3p_FPU, M_VectorScale3_FPU, M_VectorScale3p_FPU, M_VectorScale3v_FPU, M_VectorAdd3_FPU, M_VectorAdd3p_FPU, M_VectorAdd3v_FPU, M_VectorSum3_FPU, M_VectorSub3_FPU, M_VectorSub3p_FPU, M_VectorSub3v_FPU, M_VectorAvg3_FPU, M_VectorAvg3p_FPU, M_VectorLERP3_FPU, M_VectorLERP3p_FPU, M_VectorElemPow3_FPU, M_VectorVecAngle3_FPU };