/* * Copyright (c) 2005-2023 Julien Nadeau Carriere * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions * are met: * 1. Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * 2. Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE * ARE DISCLAIMED. IN NO EVENT SHALL THE AUTHOR OR CONTRIBUTORS BE LIABLE FOR * ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL * DAMAGES (INCLUDING BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR * SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER * CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, * OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE * USE OF THIS SOFTWARE EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ /* * Sample node object. */ #include #include #include /* * Constructor routine. This is optional and only useful if this API is going * to be used directly. */ SG_Dummy * SG_DummyNew(void *parent, const char *name) { SG_Dummy *dum; dum = Malloc(sizeof(SG_Dummy)); AG_ObjectInit(dum, &sgDummyClass); if (name) { AG_ObjectSetNameS(dum, name); } else { OBJECT(dum)->flags |= AG_OBJECT_NAME_ONATTACH; } AG_ObjectAttach(parent, dum); return (dum); } static void Init(void *_Nonnull obj) { SG_Dummy *dum = obj; dum->foo = 1.234; } static int Load(void *_Nonnull obj, AG_DataSource *_Nonnull ds, const AG_Version *_Nonnull ver) { SG_Dummy *dum = obj; dum->foo = M_ReadReal(ds); return (0); } static int Save(void *_Nonnull obj, AG_DataSource *_Nonnull ds) { SG_Dummy *dum = obj; M_WriteReal(ds, dum->foo); return (0); } /* Rendering routine. This draws our object at the proper place in the graph. */ static void Draw(void *_Nonnull obj, SG_View *_Nonnull view) { glBegin(GL_LINE_STRIP); glVertex3f(0.0, 0.0, 0.0); glVertex3f(0.0, 1.0, 0.0); glVertex3f(1.0, 1.0, 0.0); glVertex3f(1.0, 0.0, 0.0); glEnd(); } static void *_Nullable Edit(void *_Nonnull obj, SG_View *_Nullable sgv) { SG_Dummy *dum = obj; AG_Mutex *lock = &OBJECT(dum)->lock; AG_Box *box; AG_Numerical *num; box = AG_BoxNewVert(NULL, AG_BOX_HFILL); num = AG_NumericalNew(box, 0, NULL, _("Foo")); M_BindRealMp(num, "value", &dum->foo, lock); return (box); } SG_NodeClass sgDummyClass = { { "SG_Node:SG_Dummy", sizeof(SG_Dummy), { 1,0, AGC_SG_DUMMY, 0xE026 }, Init, NULL, /* reset */ NULL, /* destroy */ Load, Save, SG_NodeEdit }, NULL, /* menuInstance */ NULL, /* menuClass */ Draw, NULL, /* intersect */ Edit };