/* * Copyright (c) 2008-2009 Hypertriton, Inc. * All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions * are met: * 1. Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * 2. Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE * ARE DISCLAIMED. IN NO EVENT SHALL THE AUTHOR OR CONTRIBUTORS BE LIABLE FOR * ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL * DAMAGES (INCLUDING BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR * SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER * CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, * OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE * USE OF THIS SOFTWARE EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ /* * General-purpose schematic drawing. */ #include "core.h" ES_Schem * ES_SchemNew(void *parent) { ES_Schem *scm; scm = AG_Malloc(sizeof(ES_Schem)); AG_ObjectInit(scm, &esSchemClass); AG_ObjectAttach(parent, scm); return (scm); } static void Init(void *obj) { ES_Schem *scm = obj; scm->vg = VG_New(0); } static void Reinit(void *obj) { ES_Schem *scm = obj; VG_Clear(scm->vg); } static void Destroy(void *obj) { ES_Schem *scm = obj; AG_ObjectDestroy(scm->vg); } static int Load(void *obj, AG_DataSource *ds, const AG_Version *ver) { ES_Schem *scm = obj; return AG_ObjectUnserialize(scm->vg, ds); } static int Save(void *obj, AG_DataSource *ds) { ES_Schem *scm = obj; return AG_ObjectSerialize(scm->vg, ds); } /* Return the entity nearest to vPos. */ void * ES_SchemNearest(VG_View *vv, VG_Vector vPos) { VG *vg = vv->vg; float prox, proxNearest; VG_Node *vn, *vnNearest; VG_Vector v; /* First check if we intersect a block. */ TAILQ_FOREACH(vn, &vg->nodes, list) { if (!VG_NodeIsClass(vn, "SchemBlock")) { continue; } v = vPos; prox = vn->ops->pointProximity(vn, vv, &v); if (prox == 0.0f) return (vn); } /* Then prioritize points at a fixed distance. */ proxNearest = AG_FLT_MAX; vnNearest = NULL; TAILQ_FOREACH(vn, &vg->nodes, list) { if (!VG_NodeIsClass(vn, "Point")) { continue; } v = vPos; prox = vn->ops->pointProximity(vn, vv, &v); if (prox <= vv->pointSelRadius) { if (prox < proxNearest) { proxNearest = prox; vnNearest = vn; } } } if (vnNearest != NULL) return (vnNearest); /* Finally, fallback to a general query. */ proxNearest = AG_FLT_MAX; vnNearest = NULL; TAILQ_FOREACH(vn, &vg->nodes, list) { if (vn->ops->pointProximity == NULL) { continue; } v = vPos; prox = vn->ops->pointProximity(vn, vv, &v); if (prox < proxNearest) { proxNearest = prox; vnNearest = vn; } } return (vnNearest); } AG_ObjectClass esSchemClass = { "Edacious(Schem)", sizeof(ES_Schem), { 0,0 }, Init, Reinit, Destroy, Load, Save, ES_SchemEdit };