/* $OpenBSD: joyreg.h,v 1.5 2007/11/29 10:53:54 deraadt Exp $ */ /* $NetBSD: joy.c,v 1.3 1996/05/05 19:46:15 christos Exp $ */ /*- * Copyright (c) 1995 Jean-Marc Zucconi * All rights reserved. * * Ported to NetBSD by Matthieu Herrb * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions * are met: * 1. Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer * in this position and unchanged. * 2. Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * 3. The name of the author may not be used to endorse or promote products * derived from this software without specific prior written permission * * THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR * IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES * OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. * IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT, * INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT * NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF * THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. * */ /* * The game port can manage 4 buttons and 4 variable resistors (usually 2 * joysticks, each with 2 buttons and 2 pots.) via the port at address 0x201. * Getting the state of the buttons is done by reading the game port; * buttons 1-4 correspond to bits 4-7 and resistors 1-4 (X1, Y1, X2, Y2) * to bits 0-3. If button 1 (resp 2, 3, 4) is pressed, the bit 4 (resp 5, * 6, 7) is set to 0 to get the value of a resistor, write the value 0xff * at port and wait until the corresponding bit returns to 0. */ /* * The formulae below only work if u is ``not too large''. */ #define USEC2TICKS(u) (((u) * 19549) >> 14) #define TICKS2USEC(u) (((u) * 3433) >> 12) #define JOYPART(d) (minor(d) & 1) #define JOYUNIT(d) minor(d) >> 1 & 3 #ifndef JOY_TIMEOUT #define JOY_TIMEOUT 2000 /* 2 milliseconds */ #endif #define JOY_NPORTS 1 struct joy_softc { struct device sc_dev; int port; int x_off[2], y_off[2]; int timeout[2]; }; int joyopen(dev_t, int, int, struct proc *); int joyclose(dev_t, int, int, struct proc *);