.\" .\" Copyright (c) 2007 Hypertriton, Inc. .\" All rights reserved. .\" .\" Redistribution and use in source and binary forms, with or without .\" modification, are permitted provided that the following conditions .\" are met: .\" 1. Redistributions of source code must retain the above copyright .\" notice, this list of conditions and the following disclaimer. .\" 2. Redistributions in binary form must reproduce the above copyright .\" notice, this list of conditions and the following disclaimer in the .\" documentation and/or other materials provided with the distribution. .\" .\" THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR .\" IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED .\" WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE .\" ARE DISCLAIMED. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, .\" INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES .\" (INCLUDING BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR .\" SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) .\" HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, .\" STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING .\" IN ANY WAY OUT OF THE USE OF THIS SOFTWARE EVEN IF ADVISED OF THE .\" POSSIBILITY OF SUCH DAMAGE. .\" .Dd November 17, 2007 .Dt MAP_ACTOR 3 .Os .ds vT Agar-MAP API Reference .ds oS Agar 1.3 .Sh NAME .Nm MAP_Actor .Nd agar map actor class .Sh SYNOPSIS .Bd -literal #include .Ed .Sh DESCRIPTION The .Nm class describes all dynamic objects that can assume some position inside of a .Xr MAP 3 . This class also provides an interface for handling user input. .Sh INHERITANCE HIERARCHY .Xr AG_Object 3 -> .Nm . .Sh INITIALIZATION .nr nS 1 .Ft "MAP_Actor *" .Fn MAP_ActorNew "AG_Object *parent" "const char *name" .Pp .Ft int .Fn MAP_ActorMapTile "MAP_Actor *actor" "int x" "int y" "int layer0" "RG_Tileset *ts" "const char *tileName" .Pp .Ft void .Fn MAP_ActorUnmapTile "MAP_Actor *actor" .Pp .Ft int .Fn MAP_ActorSetTile "MAP_Actor *actor" "int x" "int y" "int layer0" "RG_Tileset *ts" "const char *tileName" .Pp .Ft void .Fn MAP_ActorMoveTile "MAP_Actor *actor" "int dx" "int dy" .Pp .nr nS 0 The .Fn MAP_ActorNew function allocates, initializes, and attaches a new .Nm object. .Pp The .Fn MAP_ActorMapTile function looks up the given .Xr RG_Tileset 3 for a .Xr RG_Tile 3 called .Fa tileName . If the tile is found, it is divided into square fragments (of dimensions .Dv MAPTILESZ ) and inserted onto the actor's parent map at position .Fa x , .Fa y relative to the current position of the actor. .Pp The .Fn MAP_ActorUnmapTile function removes all tile fragments related to this actor from its parent map. .Pp .Fn MAP_ActorSetTile is a shorthand for .Fn MAP_ActorUnmapTile followed by .Fn MAP_ActorMapTile . .Pp The .Fn MAP_ActorMoveTile function displaces all tile fragments related to this actor on the map by .Fa dx and .Fa dy pixels. .Sh SEE ALSO .Xr AG_Object 3 , .Xr MAP 3 , .Xr MAP_View 3 , .Xr SG_Intro 3 .Sh HISTORY The .Nm object first appeared in Agar 1.0.