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.Dd July 22, 2006
.Dt SG_LIGHT 3
.Os
.ds vT FreeSG API Reference
.ds oS FreeSG 1.0
.Sh NAME
.Nm SG_Light
.Nd FreeSG light source node
.Sh SYNOPSIS
.Bd -literal
#include
#include
.Ed
.Sh DESCRIPTION
The
.Nm
node defines a light source in a
.Xr SG 3
scene-graph.
Each light source is associated with a priority number, which determines
which lights are used in the rendering.
The number of lights supported for rendering is dependent on the renderer
implementation.
.Sh INHERITANCE HIERARCHY
.Xr AG_Object 3 ->
.Xr SG_Node 3 ->
.Nm .
.Sh INITIALIZATION
.nr nS 1
.Ft "SG_Light *"
.Fn SG_LightNew "SG_Node *parent" "const char *name"
.Pp
.Ft void
.Fn SG_LightAmbient "SG_Light *lt" "M_Color c"
.Pp
.Ft void
.Fn SG_LightDiffuse "SG_Light *lt" "M_Color c"
.Pp
.Ft void
.Fn SG_LightSpecular "SG_Light *lt" "M_Color c"
.Pp
.Ft void
.Fn SG_LightSpot "SG_Light *lt" "M_Real cutoff" "M_Real exponent" "M_Vector3 dir"
.Pp
.nr nS 0
The
.Fn SG_LightNew
function allocates, initializes, and attaches a
.Nm
object.
.Pp
The functions
.Fn SG_LightAmbient ,
.Fn SG_LightDiffuse
and
.Fn SG_LightSpecular
configure the colors associated with the ambient, diffuse and specular
components of the light source.
.Pp
.Fn SG_LightSpot
sets the spot parameters of the light source.
.Fa cutoff
specifies the cutoff angle in degrees,
.Fa exponent
specifies the light intensity (the higher the exponent, the more focused
the light source; a value of 0 provides uniform distribution), and
.Fa dir
is the direction vector.
If the cutoff angle is < 180 degrees, the light source is directional,
otherwise it is treated as a point source and the direction vector
is ignored.
.Sh INTERNAL WIDGET API
.nr nS 1
.Ft void
.Fn SG_LightSetup "SG_Light *lt" "SG_View *sv"
.Pp
.nr nS 0
The
.Fn SG_LightSetup
function sets up the renderer states associated with a light, prior
to rendering.
This function is usually invoked from the
.Fn draw
operation of an
.Xr SG_View 3
(or derived) widget, prior to rendering a scene.
.Sh STRUCTURE DATA
For the
.Nm
object:
.Bl -tag -width "M_Real spot_exponent "
.It Ft int pri
Priority of light source when number of sources is limited (0 = highest
priority).
.It Ft M_Color ambient
Ambient color component of source.
.It Ft M_Color diffuse
Diffuse color component of source.
.It Ft M_Color specular
Specular color component of source.
.It Ft M_Real spot_cutoff
Spotlight cutoff angle (or 180 for point source).
.It Ft M_Real spot_exponent
Spotlight intensity distribution.
.It Ft M_Vector3 spot_dir
Spotlight direction.
.It Ft M_Real Kc
Constant light attenuation factor.
.It Ft M_Real Kl
Linear light attenuation factor.
.It Ft M_Real Kq
Quadratic light attenuation factor.
.El
.Sh SEE ALSO
.Xr M_Real 3 ,
.Xr M_Vector 3 ,
.Xr SG 3 ,
.Xr SG_Intro 3 ,
.Xr SG_Node 3 ,
.Xr SG_View 3
.Sh HISTORY
The
.Nm
node class first appeared in FreeSG 1.0.