/* * Copyright (c) 2007 Hypertriton, Inc. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions * are met: * 1. Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * 2. Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE * ARE DISCLAIMED. IN NO EVENT SHALL THE AUTHOR OR CONTRIBUTORS BE LIABLE FOR * ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL * DAMAGES (INCLUDING BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR * SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER * CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, * OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE * USE OF THIS SOFTWARE EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ /* * Generic program class. This is the base class for vertex and fragment * shader programs. */ #include #include #include #include static void Init(void *_Nonnull obj) { SG_Program *prog = obj; prog->flags = 0; } static int Load(void *_Nonnull obj, AG_DataSource *_Nonnull buf, const AG_Version *_Nonnull ver) { SG_Program *prog = obj; prog->flags = (Uint)AG_ReadUint32(buf); return (0); } static int Save(void *_Nonnull obj, AG_DataSource *_Nonnull buf) { SG_Program *prog = obj; AG_WriteUint32(buf, (Uint32)prog->flags); return (0); } /* Compile, verify and upload a program to the hardware. */ int SG_ProgramInstall(SG_Program *prog, SG_View *view) { int rv; AG_ObjectLock(prog); if (SG_PROGRAM_OPS(prog)->install != NULL) { rv = SG_PROGRAM_OPS(prog)->install(prog, view); } else { rv = 0; } AG_ObjectUnlock(prog); return (rv); } /* Uninstall a program from the hardware. */ void SG_ProgramDeinstall(SG_Program *prog, SG_View *view) { AG_ObjectLock(prog); if (SG_PROGRAM_OPS(prog)->deinstall != NULL) { SG_PROGRAM_OPS(prog)->deinstall(prog, view); } AG_ObjectUnlock(prog); } /* Bind a program to the current rendering context. */ void SG_ProgramBind(SG_Program *prog, SG_View *view) { AG_ObjectLock(prog); if (SG_PROGRAM_OPS(prog)->bind != NULL) { SG_PROGRAM_OPS(prog)->bind(prog, view); } AG_ObjectUnlock(prog); } /* Unbind a program from the current rendering context. */ void SG_ProgramUnbind(SG_Program *prog, SG_View *view) { AG_ObjectLock(prog); if (SG_PROGRAM_OPS(prog)->unbind != NULL) { SG_PROGRAM_OPS(prog)->unbind(prog, view); } AG_ObjectUnlock(prog); } AG_ObjectClass sgProgramClass = { "SG_Program", sizeof(SG_Program), { 0,0 }, Init, NULL, /* free */ NULL, /* destroy */ Load, Save, NULL, /* edit */ };