/* Public domain */ #ifndef _AGAR_AU_MATH_H_ #define _AGAR_AU_MATH_H_ #include #include #ifdef HAVE_MATH #include #endif #include #ifdef M_PI #define AU_PI M_PI #else #define AU_PI 3.14159265358979323846 #endif #ifdef HAVE_MATH_C99 # define AU_Sin(x) sinf(x) # define AU_Cos(x) cosf(x) # define AU_Tan(x) tanf(x) # define AU_Mod(x,y) fmodf((x),(y)) # define AU_Sqrt(x) sqrtf(x) # define AU_Atan2(y,x) atan2f((y),(x)) # define AU_Floor(x) floorf(x) # define AU_Ceil(x) ceilf(x) # define AU_Fabs(x) fabsf(x) #else # define AU_Sin(x) ((float)sin((double)x)) # define AU_Cos(x) ((float)cos((double)x)) # define AU_Tan(x) ((float)tan((double)x)) # define AU_Mod(x,y) ((float)fmod((double)(x),(double)(y))) # define AU_Sqrt(x) ((float)sqrt((double)x)) # define AU_Atan2(y,x) ((float)atan2((double)(y),(double)(x))) # define AU_Floor(x) ((float)floor((double)x)) # define AU_Ceil(x) ((float)ceil((double)x)) # define AU_Fabs(x) ((float)fabs((double)x)) #endif /* HAVE_MATH_C99 */ #define AU_Degrees(x) ((x)/(2.0*AU_PI)*360.0) #define AU_Radians(x) (((x)/360.0)*(2.0*AU_PI)) #define AU_DotProd2(ax,ay,bx,by) ((ax)*(bx) + (ay)*(by)) #define AU_Norm2(ax,ay) AU_Sqrt(AU_DotProd2((ax),(ay),(ax),(ay))) #define AU_Distance2(ax,ay,bx,by) AU_Norm2((float)((ax)-(bx)),\ (float)((ay)-(by))) #if defined(_AGAR_INTERNAL) || defined(_USE_AGAR_AU_MATH) #define Sin(x) AU_Sin(x) #define Cos(x) AU_Cos(x) #define Tan(x) AU_Tan(x) #define Mod(x,y) AU_Mod((x),(y)) #define Sqrt(x) AU_Sqrt(x) #define Atan2(y,x) AU_Atan2((y),(x)) #define Floor(x) AU_Floor(x) #define Ceil(x) AU_Ceil(x) #define Fabs(x) AU_Fabs(x) #define Degrees(x) AU_Degrees(x) #define Radians(x) AU_Radians(x) #define DotProd2(ax,ay,bx,by) AU_DotProd2((ax),(ay),(bx),(by)) #define DotNorm2(ax,ay) AU_Norm2((ax),(ay)) #define Distance2(ax,ay,bx,by) AU_Distance2((ax),(ay),(bx),(by)) #define PowOf2i(x) AU_PowOf2i(x) #define Hypot(x,y) AU_Hypot(x,y) #define Truncf(x) AU_Truncf(x) #define Fracf(x) AU_Fracf(x) #define FracInvf(x) AU_FracInvf(x) #endif /* _AGAR_INTERNAL or _USE_AGAR_AU_MATH */ __BEGIN_DECLS static __inline__ int AU_PowOf2i(int i) { int val = 1; while (val < i) { val <<= 1; } return (val); } static __inline__ float AU_Hypot(float x, float y) { return AU_Sqrt(x*x+y*y); } static __inline__ int AU_Truncf(double d) { return (int)floor(d); } static __inline__ double AU_Fracf(double d) { return (d - floor(d)); } static __inline__ double AU_FracInvf(double d) { return (1 - (d - floor(d))); } __END_DECLS #include #endif /* _AGAR_AU_MATH_H_ */