/*
* Copyright (c) 2008-2011 Hypertriton, Inc.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
* 1. Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
* AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
* ARE DISCLAIMED. IN NO EVENT SHALL THE AUTHOR OR CONTRIBUTORS BE LIABLE FOR
* ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
* DAMAGES (INCLUDING BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
* SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
* CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY,
* OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE
* USE OF THIS SOFTWARE EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
/*
* Rectangle routines.
*/
#include
#include
M_Rectangle2
M_RectangleRead2(AG_DataSource *ds)
{
M_Rectangle2 R;
R.a = M_ReadVector2(ds);
R.b = M_ReadVector2(ds);
R.c = M_ReadVector2(ds);
R.d = M_ReadVector2(ds);
return (R);
}
M_Rectangle3
M_RectangleRead3(AG_DataSource *ds)
{
M_Rectangle3 R;
R.a = M_ReadVector3(ds);
R.b = M_ReadVector3(ds);
R.c = M_ReadVector3(ds);
R.d = M_ReadVector3(ds);
return (R);
}
void
M_RectangleWrite2(AG_DataSource *ds, M_Rectangle2 *R)
{
M_WriteVector2(ds, &R->a);
M_WriteVector2(ds, &R->b);
M_WriteVector2(ds, &R->c);
M_WriteVector2(ds, &R->d);
}
void
M_RectangleWrite3(AG_DataSource *ds, M_Rectangle3 *R)
{
M_WriteVector3(ds, &R->a);
M_WriteVector3(ds, &R->b);
M_WriteVector3(ds, &R->c);
M_WriteVector3(ds, &R->d);
}
int
M_PointInRectangle2(M_Rectangle2 R, M_Vector2 p)
{
return (p.x >= R.a.x && p.y >= R.a.y &&
p.x <= R.b.x && p.y <= R.b.y);
}