/* * Copyright (c) 2008-2011 Hypertriton, Inc. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions * are met: * 1. Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * 2. Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE * ARE DISCLAIMED. IN NO EVENT SHALL THE AUTHOR OR CONTRIBUTORS BE LIABLE FOR * ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL * DAMAGES (INCLUDING BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR * SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER * CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, * OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE * USE OF THIS SOFTWARE EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ /* * Rectangle routines. */ #include #include M_Rectangle2 M_RectangleRead2(AG_DataSource *ds) { M_Rectangle2 R; R.a = M_ReadVector2(ds); R.b = M_ReadVector2(ds); R.c = M_ReadVector2(ds); R.d = M_ReadVector2(ds); return (R); } M_Rectangle3 M_RectangleRead3(AG_DataSource *ds) { M_Rectangle3 R; R.a = M_ReadVector3(ds); R.b = M_ReadVector3(ds); R.c = M_ReadVector3(ds); R.d = M_ReadVector3(ds); return (R); } void M_RectangleWrite2(AG_DataSource *ds, M_Rectangle2 *R) { M_WriteVector2(ds, &R->a); M_WriteVector2(ds, &R->b); M_WriteVector2(ds, &R->c); M_WriteVector2(ds, &R->d); } void M_RectangleWrite3(AG_DataSource *ds, M_Rectangle3 *R) { M_WriteVector3(ds, &R->a); M_WriteVector3(ds, &R->b); M_WriteVector3(ds, &R->c); M_WriteVector3(ds, &R->d); } int M_PointInRectangle2(M_Rectangle2 R, M_Vector2 p) { return (p.x >= R.a.x && p.y >= R.a.y && p.x <= R.b.x && p.y <= R.b.y); }