/*
* Copyright (c) 2009 Hypertriton, Inc.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
* 1. Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
* AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
* ARE DISCLAIMED. IN NO EVENT SHALL THE AUTHOR OR CONTRIBUTORS BE LIABLE FOR
* ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
* DAMAGES (INCLUDING BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
* SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
* CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY,
* OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE
* USE OF THIS SOFTWARE EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
/*
* Routines related to spheres.
*/
#include
#include
M_Sphere
M_SphereRead(AG_DataSource *ds)
{
M_Sphere S;
S.p = M_ReadVector3(ds);
S.r = M_ReadReal(ds);
return (S);
}
void
M_SphereWrite(AG_DataSource *ds, M_Sphere *S)
{
M_WriteVector3(ds, &S->p);
M_WriteReal(ds, S->r);
}
/* Create a sphere from a point and radius. */
M_Sphere
M_SphereFromPt(M_Vector3 p, M_Real r)
{
M_Sphere S;
S.p = p;
S.r = r;
return (S);
}
/* Compute minimal distance from a sphere to a point p. */
M_Real
M_SpherePointDistance(M_Sphere S, M_Vector3 p)
{
return M_VecDistance3(p,S.p) - S.r;
}
/* Compute the surface area of a sphere. */
M_Real
M_SphereSurfaceArea(M_Sphere S)
{
return 4.0*M_PI*(S.r*S.r);
}
/* Compute the volume of a sphere. */
M_Real
M_SphereVolume(M_Sphere S)
{
return (4.0/3.0)*M_PI*(S.r*S.r*S.r);
}