/* * Copyright (c) 2009 Hypertriton, Inc. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions * are met: * 1. Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * 2. Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE * ARE DISCLAIMED. IN NO EVENT SHALL THE AUTHOR OR CONTRIBUTORS BE LIABLE FOR * ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL * DAMAGES (INCLUDING BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR * SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER * CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, * OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE * USE OF THIS SOFTWARE EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ /* * Routines related to spheres. */ #include #include M_Sphere M_SphereRead(AG_DataSource *ds) { M_Sphere S; S.p = M_ReadVector3(ds); S.r = M_ReadReal(ds); return (S); } void M_SphereWrite(AG_DataSource *ds, M_Sphere *S) { M_WriteVector3(ds, &S->p); M_WriteReal(ds, S->r); } /* Create a sphere from a point and radius. */ M_Sphere M_SphereFromPt(M_Vector3 p, M_Real r) { M_Sphere S; S.p = p; S.r = r; return (S); } /* Compute minimal distance from a sphere to a point p. */ M_Real M_SpherePointDistance(M_Sphere S, M_Vector3 p) { return M_VecDistance3(p,S.p) - S.r; } /* Compute the surface area of a sphere. */ M_Real M_SphereSurfaceArea(M_Sphere S) { return 4.0*M_PI*(S.r*S.r); } /* Compute the volume of a sphere. */ M_Real M_SphereVolume(M_Sphere S) { return (4.0/3.0)*M_PI*(S.r*S.r*S.r); }