.\" Copyright (c) 2002-2007 Hypertriton, Inc. .\" All rights reserved. .\" .\" Redistribution and use in source and binary forms, with or without .\" modification, are permitted provided that the following conditions .\" are met: .\" 1. Redistributions of source code must retain the above copyright .\" notice, this list of conditions and the following disclaimer. .\" 2. Redistributions in binary form must reproduce the above copyright .\" notice, this list of conditions and the following disclaimer in the .\" documentation and/or other materials provided with the distribution. .\" .\" THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR .\" IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED .\" WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE .\" ARE DISCLAIMED. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, .\" INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES .\" (INCLUDING BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR .\" SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) .\" HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, .\" STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING .\" IN ANY WAY OUT OF THE USE OF THIS SOFTWARE EVEN IF ADVISED OF THE .\" POSSIBILITY OF SUCH DAMAGE. .\" .Dd August 20, 2002 .Dt AG_BUTTON 3 .Os .ds vT Agar API Reference .ds oS Agar 1.0 .Sh NAME .Nm AG_Button .Nd agar button widget .Sh SYNOPSIS .Bd -literal #include #include .Ed .Sh DESCRIPTION The .Nm widget implements a simple push-button displaying an image or a text label. .Nm can be used to trigger events, or control a boolean value. .Sh INHERITANCE HIERARCHY .Xr AG_Object 3 -> .Xr AG_Widget 3 -> .Nm . .Sh INTERFACE .nr nS 1 .Ft "AG_Button *" .Fn AG_ButtonNew "AG_Widget *parent" "Uint flags" "const char *label" "..." .Pp .Ft "AG_Button *" .Fn AG_ButtonNewFn "AG_Widget *parent" "Uint flags" "const char *label" "AG_EventFn fn" "const char *fmt" "..." .Pp .Ft "AG_Button *" .Fn AG_ButtonNewInt "AG_Widget *parent" "Uint flags" "const char *label" "int *p" .Pp .Ft "AG_Button *" .Fn AG_ButtonNewUint8 "AG_Widget *parent" "Uint flags" "const char *label" "Uint8 *p" .Pp .Ft "AG_Button *" .Fn AG_ButtonNewUint16 "AG_Widget *parent" "Uint flags" "const char *label" "Uint16 *p" .Pp .Ft "AG_Button *" .Fn AG_ButtonNewUint32 "AG_Widget *parent" "Uint flags" "const char *label" "Uint32 *p" .Pp .Ft "AG_Button *" .Fn AG_ButtonNewFlag "AG_Widget *parent" "Uint flags" "const char *label" "Uint *p" "Uint bitmask" .Pp .Ft "AG_Button *" .Fn AG_ButtonNewFlag8 "AG_Widget *parent" "Uint flags" "const char *label" "Uint8 *p" "Uint8 bitmask" .Pp .Ft "AG_Button *" .Fn AG_ButtonNewFlag16 "AG_Widget *parent" "Uint flags" "const char *label" "Uint16 *p" "Uint16 bitmask" .Pp .Ft "AG_Button *" .Fn AG_ButtonNewFlag32 "AG_Widget *parent" "Uint flags" "const char *label" "Uint32 *p" "Uint32 bitmask" .Pp .Ft void .Fn AG_ButtonSetPadding "AG_Button *button" "int lPad" "int rPad" "int tPad" "int bPad" .Pp .Ft void .Fn AG_ButtonSetFocusable "AG_Button *button" "int flag" .Pp .Ft void .Fn AG_ButtonSetSticky "AG_Button *button" "int flag" .Pp .Ft void .Fn AG_ButtonInvertState "AG_Button *button" "int flag" .Pp .Ft void .Fn AG_ButtonJustify "AG_Button *button" "enum ag_text_justify justify" .Pp .Ft void .Fn AG_ButtonValign "AG_Button *button" "enum ag_text_valign valign" .Pp .Ft void .Fn AG_ButtonSetRepeatMode "AG_Button *button" "int repeat_flag" .Pp .Ft void .Fn AG_ButtonSurface "AG_Button *button" "AG_Surface *su" .Pp .Ft void .Fn AG_ButtonSurfaceNODUP "AG_Button *button" "AG_Surface *su" .Pp .Ft void .Fn AG_ButtonText "AG_Button *button" "const char *fmt" "..." .Pp .nr nS 0 The .Fn AG_ButtonNew function allocates, initializes, and attaches a .Nm widget. If the .Fa label argument is given, it sets a default text caption. .Pp The .Fn AG_ButtonNewFn variant creates a button and sets a default event function to be executed with the given arguments whenever the button is pressed. .Pp .Fn AG_ButtonNewInt , .Fn AG_ButtonNewUint8 , .Fn AG_ButtonNewUint16 and .Fn AG_ButtonNewUint32 associate the state of the button (the .Sq state binding) with the given integer, where a value of 0 is false and 1 is true. .Pp .Fn AG_ButtonNewFlag , .Fn AG_ButtonNewFlag8 , .Fn AG_ButtonNewFlag16 and .Fn AG_ButtonNewFlag32 associate the state of the button with the state of one or more bits (as described by .Fa bitmask ) in the given integer. .Pp The .Fa caption argument, if not NULL, defines the string to display by default as button label. See .Dq BUTTON FLAGS for the acceptable .Fa flags values. .Pp The .Fn AG_ButtonSetPadding function sets the padding around the label in pixels. If a parameter is -1, its current value is preserved. .Pp The .Fn AG_ButtonSetFocusable function with an argument of 0 prevents the button from gaining focus. The default is to allow buttons to gain focus. .Pp The .Fn AG_ButtonSetSticky function enables or disable sticky mode. Under sticky mode, the button will not spring back to its previous state following a click event. This mode is mostly useful when the button's state is bound to a boolean variable. .Pp The .Fn AG_ButtonInvertState function defines whether to invert the meaning of the boolean variable bound to the button. .Pp .Fn AG_ButtonJustify sets the justification for the button text label (or icon): .Pp .Bd -literal enum ag_text_justify { AG_TEXT_LEFT, AG_TEXT_CENTER, AG_TEXT_RIGHT }; .Ed .Pp .Fn AG_ButtonValign sets the vertical alignment for the button text label (or icon): .Pp .Bd -literal enum ag_text_valign { AG_TEXT_TOP, AG_TEXT_MIDDLE, AG_TEXT_BOTTOM }; .Ed .Pp The .Fn AG_ButtonSetRepeatMode flag enables or disables repeat mode. Repeat mode causes multiple .Sq button-pushed events to be posted periodically for as long as the button is triggered. Repeat mode is used notably by .Xr AG_Numerical 3 . .Pp .Fn AG_ButtonSurface sets the button label to a copy of the given surface. The .Fn AG_ButtonSurfaceNODUP variant uses the given surface as source without copying. If a text label currently exists, it is removed. .Pp .Fn AG_ButtonText uses the given text string as the button label. If a surface is currently set, it is removed. .Pp .Sh BUTTON FLAGS The following .Va flags are provided: .Bl -tag -width "AG_BUTTON_MOUSEOVER " .It AG_BUTTON_STICKY Prevent the button from springing back to its previous state following a click. Set on initialization or by .Fn AG_ButtonSetSticky . .It AG_BUTTON_MOUSEOVER The cursor is over the button area (read-only). .It AG_BUTTON_REPEAT Repeat mode is enabled (read-only, see .Fn AG_ButtonSetRepeatMode ) . .It AG_BUTTON_INVSTATE Invert the interpretation of the .Sq state binding. By default, a value of 1 causes the button to be pressed. .El .Sh EVENTS The .Nm widget reacts to the following events: .Pp .Bl -tag -compact -width 25n .It window-mousebuttonup Release the button if the cursor is inside the widget area. .It window-mousebuttondown Press the button. .It window-keyup Release the button, unless sticky mode is in effect. .It window-keydown Press the button. .It window-mousemotion Abort a button press if the cursor is moving outside the button area and sticky mode is not in effect. .El .Pp The .Nm widget generates the following events: .Pp .Bl -tag -compact -width 2n .It Fn button-pushed "int new_state" The button was pressed. The .Fa new_state argument is useful in conjunction with the .Dv AG_BUTTON_STICKY flag. .It Fn button-mouseoverlap "int overlap" The mouse cursor has entered/exited the button area. This is typically is used to display tool tips. .El .Sh BINDINGS The .Nm widget provides the following bindings. In all cases, a value of 1 is considered boolean TRUE, and a value of 0 is considered boolean FALSE. .Pp .Bl -tag -compact -width "FLAGS32 *state " .It Va BOOL *state Value (1/0) of natural integer .It Va INT *state Value (1/0) of natural integer .It Va UINT8 *state Value (1/0) of 8-bit integer .It Va UINT16 *state Value (1/0) of 16-bit integer .It Va UINT32 *state Value (1/0) of 32-bit integer .It Va FLAGS *state Bits in an int .It Va FLAGS8 *state Bits in 8-bit word .It Va FLAGS16 *state Bits in 16-bit word .It Va FLAGS32 *state Bits in 32-bit word .El .Sh EXAMPLES The following code fragment creates a button and sets a handler function for the .Sq button-pushed event: .Pp .Bd -literal -offset indent void MyHandlerFn(AG_Event *event) { AG_TextMsg(AG_MSG_INFO, "Hello, %s!", AG_STRING(1)); } .Li ... AG_ButtonNewFn(parent, 0, "Hello", MyHandlerFn, "%s", "world"); .Ed .Pp The following code fragment uses buttons to control specific bits in a 32-bit word: .Bd -literal -offset indent Uint32 MyFlags = 0; AG_ButtonNewFlag32(parent, 0, "Bit 1", &MyFlags, 0x01); AG_ButtonNewFlag32(parent, 0, "Bit 2", &MyFlags, 0x02); .Ed .Sh SEE ALSO .Xr AG_Intro 3 , .Xr AG_Event 3 , .Xr AG_Surface 3 , .Xr AG_Toolbar 3 , .Xr AG_Widget 3 , .Xr AG_Window 3 .Sh HISTORY The .Nm widget first appeared in Agar 1.0.