/* * Copyright (c) 2008 Hypertriton, Inc. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions * are met: * 1. Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * 2. Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE * ARE DISCLAIMED. IN NO EVENT SHALL THE AUTHOR OR CONTRIBUTORS BE LIABLE FOR * ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL * DAMAGES (INCLUDING BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR * SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER * CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, * OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE * USE OF THIS SOFTWARE EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ /* * Triangle routines. */ #include #include "m.h" M_Triangle2 M_TriangleRead2(AG_DataSource *ds) { M_Triangle2 T; T.a = M_LineRead2(ds); T.b = M_LineRead2(ds); T.c = M_LineRead2(ds); return (T); } M_Triangle3 M_TriangleRead3(AG_DataSource *ds) { M_Triangle3 T; T.a = M_LineRead3(ds); T.b = M_LineRead3(ds); T.c = M_LineRead3(ds); return (T); } void M_TriangleWrite2(AG_DataSource *ds, M_Triangle2 *T) { M_LineWrite2(ds, &T->a); M_LineWrite2(ds, &T->b); M_LineWrite2(ds, &T->c); } void M_TriangleWrite3(AG_DataSource *ds, M_Triangle3 *T) { M_LineWrite3(ds, &T->a); M_LineWrite3(ds, &T->b); M_LineWrite3(ds, &T->c); } M_Triangle2 M_TriangleFromPts2(M_Vector2 a, M_Vector2 b, M_Vector2 c) { M_Triangle2 T; T.a = M_LineFromPts2(a, b); T.b = M_LineFromPts2(b, c); T.c = M_LineFromPts2(c, a); return (T); } M_Triangle3 M_TriangleFromPts3(M_Vector3 a, M_Vector3 b, M_Vector3 c) { M_Triangle3 T; T.a = M_LineFromPts3(a, b); T.b = M_LineFromPts3(b, c); T.c = M_LineFromPts3(c, a); return (T); } M_Triangle2 M_TriangleFromLines2(M_Line2 a, M_Line2 b, M_Line2 c) { M_Triangle2 T; T.a = a; T.b = b; T.c = c; return (T); } M_Triangle3 M_TriangleFromLines3(M_Line3 a, M_Line3 b, M_Line3 c) { M_Triangle3 T; T.a = a; T.b = b; T.c = c; return (T); } /* * Test whether the given point lies inside the polygon using barycentric * coordinates. From http://blackpawn.com/texts/pointinpoly/. */ int M_PointInTriangle2(M_Triangle2 T, M_Vector2 p) { M_Vector2 ca, ba, pa; M_Real dot00, dot01, dot02, dot11, dot12; M_Real d, u, v; ca = M_VecSub2(T.c.p, T.a.p); ba = M_VecSub2(T.b.p, T.a.p); pa = M_VecSub2(p, T.a.p); dot00 = M_VecDot2p(&ca, &ca); dot01 = M_VecDot2p(&ca, &ba); dot02 = M_VecDot2p(&ca, &pa); dot11 = M_VecDot2p(&ba, &ba); dot12 = M_VecDot2p(&ba, &pa); d = 1.0 / (dot00*dot11 - dot01*dot01); u = (dot11*dot02 - dot01*dot12)*d; v = (dot00*dot12 - dot01*dot02)*d; return (u > 0) && (v > 0) && (u+v < 1); }