.\" .\" Copyright (c) 2010 Hypertriton, Inc. .\" .\" Redistribution and use in source and binary forms, with or without .\" modification, are permitted provided that the following conditions .\" are met: .\" 1. Redistributions of source code must retain the above copyright .\" notice, this list of conditions and the following disclaimer. .\" 2. Redistributions in binary form must reproduce the above copyright .\" notice, this list of conditions and the following disclaimer in the .\" documentation and/or other materials provided with the distribution. .\" .\" THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR .\" IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED .\" WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE .\" ARE DISCLAIMED. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, .\" INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES .\" (INCLUDING BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR .\" SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) .\" HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, .\" STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING .\" IN ANY WAY OUT OF THE USE OF THIS SOFTWARE EVEN IF ADVISED OF THE .\" POSSIBILITY OF SUCH DAMAGE. .\" .Dd June 27, 2006 .Dt SG_VIEW_MATERIAL 3 .Os .ds vT FreeSG API Reference .ds oS FreeSG 1.0 .Sh NAME .Nm SG_Texture .Nd FreeSG texture object .Sh SYNOPSIS .Bd -literal #include #include .Ed .Sh DESCRIPTION The .Nm object describes texture information which may be attached to .Xr SG_Object 3 nodes in a .Xr SG 3 scene. Materials have the following properties: .Bl -bullet -compact -offset indent .It Texture image (one surface, or multiple blended surfaces). .It Emissive, ambient, diffuse and specular color components. .It Shininess (specular exponent). .It Ties to fragment shader programs (see .Xr SG_Program 3 ) . .El .Sh INHERITANCE HIERARCHY .Xr AG_Object 3 -> .Nm . .Sh INTERFACE .nr nS 1 .Ft "SG_Texture *" .Fn SG_TextureNew "SG_Node *parent" "const char *name" .Pp .Ft "SG_TextureSurface *" .Fn SG_TextureAddSurface "SG_Texture *tex" "const AG_Surface *s" .Pp .Ft "SG_TextureSurface *" .Fn SG_TextureAddSurfaceNODUP "SG_Texture *tex" "AG_Surface *s" .Pp .Ft "void" .Fn SG_TextureDelSurface "SG_Texture *tex" "SG_TextureSurface *ts" .Pp .Ft "SG_TextureProgram *" .Fn SG_TextureAddProgram "SG_Texture *tex" "SG_Program *prog" .Pp .Ft "void" .Fn SG_TextureDelProgram "SG_Texture *tex" "SG_TextureProgram *tp" .Pp .Ft int .Fn SG_TextureCompile "SG_Texture *tex" .Pp .nr nS 0 The .Fn SG_TextureNew function allocates, initializes, and attaches a .Nm object. .Pp The .Fn SG_TextureAddSurface function inserts a copy of the given .Xr AG_Surface 3 . The .Fn SG_TextureAddSurfaceNODUP variant inserts a pointer to a surface which must remain valid as long as the .Nm exists. .Fn SG_TextureDelSurface deletes the specified surface. .Pp .Fn SG_TextureAddProgram inserts the specified fragment program (see .Xr SG_Program 3 ) , which will be used when rendering the texture. .Fn SG_TextureDelProgram removes the specified fragment program. .Pp The .Fn SG_TextureCompile function blends the input surfaces and generates the final texture surface. .Sh STRUCTURE DATA For the .Nm object: .Pp .Bl -tag -width "AG_Surface *surfaces " -compact .It Ft M_Color emissive Light emitted by surface (Ke) .It Ft M_Color ambient Ambient reflectance (Ka) .It Ft M_Color diffuse Diffuse reflectance (Kd) .It Ft M_Color specular Specular reflectance (Ks) .It Ft M_Real shininess Specular exponent .It Ft AG_Surface *surfaces Input surface(s) .It Ft Uint nSurfaces Input surface count .El .Sh SEE ALSO .Xr M_Color 3 , .Xr M_Real 3 , .Xr SG 3 , .Xr SG_Intro 3 , .Xr SG_Light 3 , .Xr SG_Program 3 , .Xr SG_View 3 .Sh HISTORY The .Nm object first appeared in FreeSG 1.0.